![]() ![]() ![]() PC specifications: CPU: Intel Core i5 2500K 4. How to replicate: Enter ingame and move the camera a bit OpenGL and D3D11 Software renderers both work fine (if you see stuff pop-in and out of view, it's the wide screen patch) Spider-Man 2: Enter Electro of Playstaion, download Spider-Man 2: Enter Electro PSX/PS1 roms & iso file for emulator, free play on pc and mobile phone. ![]() D3D11 is a bit worse but looks like the exact same issue. Description: When using GSdx OpenGL/D3D11 Hardware backend textures of everything rendered look garbled and flicker with different colors (distant buildings, ground you walk on, character model etc). Plugin settings: Defaults, tested with native, scaling, opengl depth, all accurate options, accurate date, nothing affected the issue. Plugins used: GSdx, SPU2-X, Lilypad, Linuz ISO/Gigaherz CDVD,rest null plugins
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